• atro_city@fedia.io
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    2 days ago

    She sounds much more informed than PirateSoftware and is giving some actual insight into the development process. I’m not a dev, so I can’t say if she actually is more informed, but PirateSoftware just makes arguments that don’t make sense which makes me think he doesn’t know what he’s talking about. She keeps saying “the technical challenges are solvable” and it reminds me of the scene from “For All Mankind” where Dev says “Gentlemen, these are engineering problems. We are engineers! Let’s get to it”.

    P.S Fuck PirateSoftware

    • ImplyingImplications@lemmy.ca
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      2 days ago

      She doesn’t give any actual examples though. She just says “I work in game dev and ensuring games still function when companies shut down their servers would be a technical challenge but it’s possible.” She also has less than 1,000 subscribers and this video is by far her most popular ever at 17,000 views and counting while her average view count is around 100.

      • delcaran@feddit.it
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        2 days ago

        Dev here. It’s not a challenge.

        • you make one last patch to the game that enables the user to change the address of the servers required (for authentication or whatever).
        • you release the server for free.

        This way you are not losing money (you are not making any either, but that’s why we are here) and the users can install the game and the required components to run it.

        The most “challenging” thing you must do, on the server or in the game, is eventually authorized everyone, but I can’t see this as a challenge…

          • habs@lemmy.sdf.org
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            1 day ago

            PSN would presumably also have to comply and allow private servers. But even if PSN didn’t cooperate, it would still be a big lap forward for preservation if devs at least released their server only for jailbroken consoles.