The Stop Killing Games initiative is fighting to save our digital game libraries from permanent shutdown. As a software developer with 9 years of experience,...
Please support the initiative of Stop Killing Games!
you make one last patch to the game that enables the user to change the address of the servers required (for authentication or whatever).
you release the server for free.
This way you are not losing money (you are not making any either, but that’s why we are here) and the users can install the game and the required components to run it.
The most “challenging” thing you must do, on the server or in the game, is eventually authorized everyone, but I can’t see this as a challenge…
PSN would presumably also have to comply and allow private servers. But even if PSN didn’t cooperate, it would still be a big lap forward for preservation if devs at least released their server only for jailbroken consoles.
Dev here. It’s not a challenge.
This way you are not losing money (you are not making any either, but that’s why we are here) and the users can install the game and the required components to run it.
The most “challenging” thing you must do, on the server or in the game, is eventually authorized everyone, but I can’t see this as a challenge…
And if people bought a PlayStation game that uses Sony’s PSN servers they’re going to configure and run this how?
PSN would presumably also have to comply and allow private servers. But even if PSN didn’t cooperate, it would still be a big lap forward for preservation if devs at least released their server only for jailbroken consoles.